This is where fashion illustration may collide a bit with editorial illustration. Perhaps you’d like to illustrate the figure walking down a runway or through a busy city. Allowing a simple background into your work may help viewers understand the context for where or when a design is worn. Please note, however, that if a background is busy, it may overwhelm the fashion design itself.
Being way more than a famous shoe designer, Manolo Blahnik is the man who can single-handedly make a woman feel instantly sexy with his ultra sophisticated, wildly fun high heel shoes. Becoming a household name through shows like Sex and the City and his never ending list of celebrity endorsements, Manolo Blahnik has become one of the most influential shoe designers of our time. Unfortunately it is known in fashion circles that when Blahnik dies there will be no more Manolos. There is no protégé or heir and no desire from the great designer to have the label continue without him.
Every collection of this talented designer is doomed for success. His works can be unhesitatingly called masterpieces: he’s never afraid of expressing himself in the wackiest, the most sophisticated, out-of-this-world shapes and colors. Pierre Cardin is the inventor of the ‘bubble dress’. His works can be easily told from the others: Cardin’s models look like they’ve come out from the SCI-FI novels :).
Gather magazine clippings, images, bits of fabric, natural materials, or anything else that is relevant to your page. Sort through them to decide which items are essential and which items are optional. Take a few pieces of sturdy paper and play around with different arrangements. Once you have settled on an arrangement, glue or tape the pieces to the paper or papers to create a collage page. Note that it's probably best to do single-sided pages, so that you can move them around freely if necessary.
Consider the idea, explored above, of only drawing shoes and handbags. In order to make those objects seem tangible without having a figure within your illustration to help, draw them as though they not only exist in space, but exist on a plane and someone could reach out and touch them. That will allow the viewer to better connect with the object and understand the size and shape of the object.